当我使用 gccgo 编译这个简单的 hello world 示例时,生成的可执行文件使用了超过 800 MiB 的 VmData。我想知道为什么,如果有什么我可以做的来降低它。 sleep 只是为了让我有时间观察内存使用情况。
来源:
package main
import (
"fmt"
"time"
)
func main() {
fmt.Println("hello world")
time.Sleep(1000000000 * 5)
}
我用来编译的脚本:
#!/bin/bash
TOOLCHAIN_PREFIX=i686-linux-gnu
OPTIMIZATION_FLAG="-O3"
CGO_ENABLED=1 \
CC=${TOOLCHAIN_PREFIX}-gcc-8 \
CXX=${TOOLCHAIN_PREFIX}-g++-8 \
AR=${TOOLCHAIN_PREFIX}-ar \
GCCGO=${TOOLCHAIN_PREFIX}-gccgo-8 \
CGO_CFLAGS="-g ${OPTIMIZATION_FLAG}" \
CGO_CPPFLAGS="" \
CGO_CXXFLAGS="-g ${OPTIMIZATION_FLAG}" \
CGO_FFLAGS="-g ${OPTIMIZATION_FLAG}" \
CGO_LDFLAGS="-g ${OPTIMIZATION_FLAG}" \
GOOS=linux \
GOARCH=386 \
go build -x \
-compiler=gccgo \
-gccgoflags=all="-static -g ${OPTIMIZATION_FLAG}" \
$1
gccgo版本:
$ i686-linux-gnu-gccgo-8 --version
i686-linux-gnu-gccgo-8 (Ubuntu 8.2.0-1ubuntu2~18.04) 8.2.0
Copyright (C) 2018 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
/proc/
VmPeak: 811692 kB
VmSize: 811692 kB
VmLck: 0 kB
VmPin: 0 kB
VmHWM: 5796 kB
VmRSS: 5796 kB
VmData: 807196 kB
VmStk: 132 kB
VmExe: 2936 kB
VmLib: 0 kB
VmPTE: 52 kB
VmPMD: 0 kB
VmSwap: 0 kB
我问是因为我的设备只有 512 MiB 的 RAM。我知道这是虚拟内存,但我想尽可能减少或删除过度使用。一个简单的可执行文件需要那么多分配对我来说似乎不合理。
请您参考如下方法:
我能够找到 gccgo 在哪里要求这么多内存。它在 mallocinit 函数中的 libgo/go/runtime/malloc.go 文件中:
// If we fail to allocate, try again with a smaller arena.
// This is necessary on Android L where we share a process
// with ART, which reserves virtual memory aggressively.
// In the worst case, fall back to a 0-sized initial arena,
// in the hope that subsequent reservations will succeed.
arenaSizes := [...]uintptr{
512 << 20,
256 << 20,
128 << 20,
0,
}
for _, arenaSize := range &arenaSizes {
// SysReserve treats the address we ask for, end, as a hint,
// not as an absolute requirement. If we ask for the end
// of the data segment but the operating system requires
// a little more space before we can start allocating, it will
// give out a slightly higher pointer. Except QEMU, which
// is buggy, as usual: it won't adjust the pointer upward.
// So adjust it upward a little bit ourselves: 1/4 MB to get
// away from the running binary image and then round up
// to a MB boundary.
p = round(getEnd()+(1<<18), 1<<20)
pSize = bitmapSize + spansSize + arenaSize + _PageSize
if p <= procBrk && procBrk < p+pSize {
// Move the start above the brk,
// leaving some room for future brk
// expansion.
p = round(procBrk+(1<<20), 1<<20)
}
p = uintptr(sysReserve(unsafe.Pointer(p), pSize, &reserved))
if p != 0 {
break
}
}
if p == 0 {
throw("runtime: cannot reserve arena virtual address space")
}
有趣的是,如果较大的竞技场失败,它会退回到较小的竞技场。因此,限制 go 可执行文件可用的虚拟内存实际上会限制它成功分配的数量。
我能够使用 ulimit -v 327680
将虚拟内存限制为较小的数字:
VmPeak: 300772 kB
VmSize: 300772 kB
VmLck: 0 kB
VmPin: 0 kB
VmHWM: 5712 kB
VmRSS: 5712 kB
VmData: 296276 kB
VmStk: 132 kB
VmExe: 2936 kB
VmLib: 0 kB
VmPTE: 56 kB
VmPMD: 0 kB
VmSwap: 0 kB
这些仍然是很大的数字,但是 gccgo 可执行文件可以达到的最好结果。所以问题的答案是,是的,你可以减少 gccgo 编译的可执行文件的 VmData,但你真的不应该为此担心。 (在 64 位机器上,gccgo 尝试分配 512 GB。)