由于Java是一种后端语言,无法直接实现基于JavaScript的游戏。但是可以使用JavaFX框架来实现一个类似于JavaScript的游戏。
以下是一个简单的贪吃蛇游戏的JavaFX实现:
java import javafx.animation.AnimationTimer; import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.canvas.Canvas; import javafx.scene.canvas.GraphicsContext; import javafx.scene.input.KeyCode; import javafx.scene.layout.StackPane; import javafx.scene.paint.Color; import javafx.stage.Stage; import java.util.ArrayList; import java.util.List; import java.util.Random; public class SnakeGame extends Application { private static final int WIDTH = 600; private static final int HEIGHT = 400; private static final int BLOCK_SIZE = 20; private Listsnake = new ArrayList<>(); private Block food; private Direction direction = Direction.RIGHT; private boolean gameOver = false; private Random random = new Random(); @Override public void start(Stage primaryStage) throws Exception { Canvas canvas = new Canvas(WIDTH, HEIGHT); GraphicsContext gc = canvas.getGraphicsContext2D(); StackPane root = new StackPane(canvas); Scene scene = new Scene(root); scene.setOnKeyPressed(event -> { if (event.getCode() == KeyCode.UP && direction != Direction.DOWN) { direction = Direction.UP; } else if (event.getCode() == KeyCode.DOWN && direction != Direction.UP) { direction = Direction.DOWN; } else if (event.getCode() == KeyCode.LEFT && direction != Direction.RIGHT) { direction = Direction.LEFT; } else if (event.getCode() == KeyCode.RIGHT && direction != Direction.LEFT) { direction = Direction.RIGHT; } }); primaryStage.setScene(scene); primaryStage.show(); snake.add(new Block(WIDTH / 2, HEIGHT / 2)); food = generateFood(); new AnimationTimer() { long lastUpdate = 0; @Override public void handle(long now) { if (now - lastUpdate >= 100_000_000) { gc.setFill(Color.BLACK); gc.fillRect(0, 0, WIDTH, HEIGHT); if (gameOver) { gc.setFill(Color.WHITE); gc.fillText("Game Over", WIDTH / 2 - 50, HEIGHT / 2); stop(); return; } moveSnake(); checkCollision(); drawSnake(gc); drawFood(gc); lastUpdate = now; } } }.start(); } private void moveSnake() { for (int i = snake.size() - 1; i > 0; i--) { Block current = snake.get(i); Block previous = snake.get(i - 1); current.setX(previous.getX()); current.setY(previous.getY()); } Block head = snake.get(0); switch (direction) { case UP: head.setY(head.getY() - BLOCK_SIZE); break; case DOWN: head.setY(head.getY() + BLOCK_SIZE); break; case LEFT: head.setX(head.getX() - BLOCK_SIZE); break; case RIGHT: head.setX(head.getX() + BLOCK_SIZE); break; } } private void checkCollision() { Block head = snake.get(0); if (head.getX() < 0 || head.getX() >= WIDTH || head.getY() < 0 || head.getY() >= HEIGHT) { gameOver = true; return; } for (int i = 1; i < snake.size(); i++) { Block current = snake.get(i); if (head.getX() == current.getX() && head.getY() == current.getY()) { gameOver = true; return; } } if (head.getX() == food.getX() && head.getY() == food.getY()) { snake.add(new Block(food.getX(), food.getY())); food = generateFood(); } } private void drawSnake(GraphicsContext gc) { gc.setFill(Color.WHITE); for (Block block : snake) { gc.fillRect(block.getX(), block.getY(), BLOCK_SIZE, BLOCK_SIZE); } } private void drawFood(GraphicsContext gc) { gc.setFill(Color.RED); gc.fillRect(food.getX(), food.getY(), BLOCK_SIZE, BLOCK_SIZE); } private Block generateFood() { int x = random.nextInt(WIDTH / BLOCK_SIZE) * BLOCK_SIZE; int y = random.nextInt(HEIGHT / BLOCK_SIZE) * BLOCK_SIZE; return new Block(x, y); } private enum Direction { UP, DOWN, LEFT, RIGHT } private static class Block { private int x; private int y; public Block(int x, int y) { this.x = x; this.y = y; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } } public static void main(String[] args) { launch(args); } }
该游戏使用JavaFX的Canvas来绘制游戏界面,使用AnimationTimer来实现游戏循环。游戏中的蛇和食物都是由Block类表示的,Block类包含了坐标信息。游戏中的方向由Direction枚举表示。游戏中的逻辑包括蛇的移动、碰撞检测、食物生成等。游戏中的按键事件由Scene的setOnKeyPressed方法处理。